An Intel AGP card. I remember them being “meh” for 3D performance, but okay otherwise. And of course Intel had its massive OEM channels. Just remember the lesson of i In the wake of consumer 3d acceleration Intel decided to develop its own stand alone product competitive with best offerings. Also known as the Intel and codenamed “Auburn”, this was Intel’s first foray into the discrete graphics market. Especially when you are named Intel.

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Texture chroma and color key match are supported and two pass trilinear filtering was heralded, but I could not produce such a thing even without mipmapping.

The i and i are slight evolutions of the i architecture and they were announced in April If the 7i40 has been modified from its original state, some details may not fully reflect the modified file.

Some of it is used for scene data and commands in any case of 3d rendering. However, at the time of acquisition they were losing market to NeoGeo. Local memory chips are usually rated for 10ns, that means minimal room for overclocking.

Real3d Starfighter Intel I 8mb PCI Video Card | eBay

But getting a taste of the technology is easy, since i was integrated into the i and following chipsets and served Intel’s pc for four years. If only people looked at the card. Long story short, after owning it for about a year, I complained about its subpar gaming support to the computer OEM. In the wake of consumer 3d acceleration Intel decided to develop its own stand alone product competitive with best offerings. File File history File usage Metadata Size of this preview: Project Auburn Chips and Technologies, one of the leading manufacturers of graphics chips for notebooks joined in.


At that time though, ATI and Nvidia were starting to crank out video cards like crazy. Maybe the best coverage those chips have ever had. Mon Jun 29, 4: Rendition was first with edge AA, Riva introduced super sampled AA with incredible performance hit and now the i can do it pcl at more acceptable framerates.

That is why PCI cards were supposed to do better, in fact it was widespread believe because nobody made a comparative review. All of the local video memory is used for rendering and depth buffers. Chips and Technologies adopted embedded memory early and succeeded in notebook market.

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Throughout Riva’s prices were falling and competed directly with Intel A couple of years later, the OEM went out of business Quantex.

This page was last modified on 11 Mayat Sometimes unnecessary color banding appears like in red sky of Incoming. Excitement was all gone when Voodoo2 launched at the same time and completely ;ci it.

The Intel supports, and with Starfighter drivers can even enforce, anti-aliasing AA. From Wikipedia, the free encyclopedia.


Last edited by Concupiscence on Mon Jun 29, o740 In September Lockheed announced a “customer-focused organizational realignment” i7400 shed many of its divisions, and then closed Real3D on 1 October following Calcomp in late Check out i gallery. Alas, the subsequent integrated Intel video parts were based on them with relatively few tweaks for years afterward It is because of this technology, coupled with the ability to transfer pco the sidebands of the AGP Bus allow the StarFighter to run in resolutions up to x in both 2D and 3D situations.

Who is online Users browsing this forum: Memory bandwidth tests Before anything else I wanted to see impact of main memory bandwidth on this “vampire” AGP texturing card.

Taiwanese vendors jumped after the chip and lowered prices as much as possible, cannibalizing on Real3D’s own Starfighter boards.

CPU years Article about Intel’s graphics solutions should probably begin with i fromthough i from is nowadays often considered more of a “3D accelerator”. Never had the privilege of using one though. You can click on the picture to see minimal fps results.